“For iOS, you’ll need to export at .5x (1x actual), 1x (2x actual), and 1.5x (3x actual). Does that make any sense at all?”— Kurt Varner, medium.com
“If you’re designing at anything but 1x, you’ve decided to embark on a never ending journey of tediously converting your pixels for other device resolutions.”— Kurt Varner, medium.com