“When I would write graphic violence ... I would feel so zen. It was ... like four hours of therapy.”— Halley Gross, latimes.com
“Whatever we say here ultimately doesn’t matter. Everything you need to understand the story is in the game, and whatever players take from it… their interpretation is right.”— Neil Druckmann, indiewire.com
“Are critics who were upset by the game’s violence crybabies? Are they entitled gamers? Are they just mad at SJWs? Is anyone who dislikes this game immediately a black mark to shun and mock?”— Erik Kain, forbes.com
“The Last of Us Part 2 offers a profound and thoughtful attempt to cause the player to dwell on what it means to aim a gun at another human being and pull the trigger.”— Simon Parkin, theguardian.com
“Just as you grew to love Ellie, you'll become attached to other characters too.”— Benjamin Levin, cnn.com
“We are so used to just cutting through legions of bad guys in video games that we’re stunned when a game bothers to show us the other side.”— Paul Tassi, forbes.com