“Give it a rest, will ya, butterball?”— Sulley, James P. "Sulley" Sullivan (voice), John Goodman, imdb.com
“It’s a lifelong dream. Imagine me as a ten-year-old saying I want to make 3D animation and then I’m in a store with my immigrant parents, we grew up in poverty, and I point at this $800 box. How does he even fathom what 3D animation is as it’s a new genre in the 1990s and that I’ll be able to do it…”— Monty Oum, fanboynation.com
“I have actually tried to cram a human skeleton into our bear and wolf models, because I wanted to be able to motion capture it. But then the hands do weird things where the wolf model has arms twice as long as human arms and they just don’t look good when I go on the ground and do this.”— Monty Oum, fanboynation.com
“I only started doing it [animation] seriously when I was twenty-two or so, when I realized it was something I could potentially be doing with my life. I kept at it and trying and trying, which led me somewhere.”— Monty Oum, fanboynation.com
“I’ve been interested in animation as far back as I remember. I used to draw little flip books as far back as age seven, maybe five. I was supposed to be reading books, but instead I was drawing in books and making little fight sequences in them.”— Monty Oum, fanboynation.com
“Well, I guess animation is the thing that I’ve always wanted to do. I’ve always had an interest in how still images become moving images. I mean I’ve been doing flip books for as long as I can remember, and then that transitioned into the day I got computers. I remember thinking, 'Wow, here’s a thin…”— Monty Oum, nerdreactor.com
“The biggest motivation for [RWBY] is the need to tell a story much like those I needed when I was growing up. The stories about not giving up that pushed me along, and the people I'd meet along the way. Knowing how much all the shows and games I'd played all my life has influenced me, it is a great…”— Monty Oum, crunchyroll.com
“Traditionally the web has been pretty bad when it comes to motion — but it’s getting better, and in time it’s going to be great. Most interface patterns we know weren’t created with motion in mind. So we created UYI, a place to document the uprising of motion based interface patterns.”— Use Your Interface, uyi.io