“When designing spatially, it helps to imagine an interface as a physical model, which can be manipulated, and travelled through. Rather than placing detached comps next to each other one-dimensionally, try thinking upper-dimensionally.”— Pasquale D’Silva, medium.com
“[Digital] objects constrained using sensible, physical rules, help establish a clear model.”— Pasquale D’Silva, medium.com
“Participating on someone else’s operating system means you’re on their turf. Resisting the local conventions and importing design from a different operating system is as offensive as an American going to a far-off country and expecting everyone to speak English and accept U.S. cash.”— Jason Snell, macworld.com