You're probably wondering what's going to happen to you. That's easy. The same thing is going to happen to you that has happened to every other human being who has ever lived. You're going to die. We all die. That's just how it is.
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Ernest Cline
Ernest Christy Cline (born March 29, 1972) is an American novelist, spoken-word artist, and screenwriter. He is mostly famous for his novels Ready Player One and Armada; he also co-wrote the screenplay of Ready Player One's upcoming film adaptation by Steven Spielberg. 2Personal lifeEdit Cline was born in Ashland, Ohio, the son of Faye Imogene (Williams) and Ernest Christy Cline. His younger brother, Eric, is a Major in United States Marine Corps, specializing as an EOD (Explosive Ordnance Disposal) Technician. In 2016, he married poet/nonfiction writer Cristin O'Keefe Aptowicz, whom he met at the 1998 National Poetry Slam. Cline’s all-time favorite video game is Black Tiger, which figures prominently into the plot of Cline's novel Ready Player One. 2Spoken workEdit From 1997 to 2001, Cline performed his original work at the Austin Poetry Slam venues. He was the Austin Poetry Slam Champ in 1998 and 2001 and competed on the Austin Poetry Slam Teams at the 1998 Austin National Poetry Slam and the 2001 Seattle National Poetry Slam. His most popular spoken-word pieces include "Dance, Monkeys, Dance," "Nerd Porn Auteur," and "When I Was a Kid." Cline subsequently reworked "Dance Monkeys Dance" into a faux educational filmstrip, which became a popular viral video that has now been translated into 29 different languages. In 2001, Cline self-published a chapbook collection of his spoken-word writing, The Importance of Being Ernest, and released an album, The Geek Wants Out, both sold through his websit
Being human totally sucks most of the time. Video games are the only thing that make life bearable.
Whenever I saw the sun, I reminded myself that I was looking at a star. One of over a hundred billion in our galaxy. A galaxy that was just one of billions of other galaxies in the observable universe. This helped me keep things in perspective.
I created the OASIS because I never felt at home in the real world. I didn't know how to connect with the people there. I was afraid, for all of my life, right up until I knew it was ending. That was when I realized, as terrifying and painful as reality can be, it's also the only place where you can…
No one in the world gets what they want and that is beautiful.
I never knew how to act or what to say, and when I did work up the courage to speak, I always seemed to say the wrong thing.
I couldn’t bear the idea that the girl with whom I was virtually smitten might actually be some middle-aged dude named Chuck, with back hair and male-pattern baldness.
We sat there awhile, holding hands, reveling in the strange new sensation of actually touching one another.
We spread across the entire planet like an unstoppable virus.
The farther I went, the more confident I became.
If I was feeling depressed or frustrated about my lot in life, all I had to do was tap the Player One button, and my worries would instantly slip away as my mind focused itself on the relentless pixelated onslaught on the screen in front of me. There, inside the game's two-dimensional universe, life…
I was watching a collection of vintage '80s cereal commercials when I paused to wonder why cereal manufacturers no longer included toy prizes inside every box. It was a tragedy, in my opinion. Another sign that civilization was going straight down the tubes.
I felt like a kid standing in the world's greatest video arcade without any quarters, unable to do anything but walk around and watch the other kids play.
Maybe honesty isn't the best policy after all. Maybe it isn't a good idea to tell a newly arrived human being that he's been born into a world of chaos, pain, and poverty just in time to watch everything fall to pieces.
You have to live the rest of your life knowing you're going to die someday and disappear forever.
We talked for hours. Long, rambling conversations about everything under the sun. Spending time with her was intoxicating. We seemed to have everything in common. We shared the same interests. We were driven by the same goal. She got all of my jokes. She made me laugh. She made me think. She changed…
In a way, these old role-playing games had been the first virtual-reality simulations, created long before computers were powerful enough to do the job. In those days, if you wanted to escape to another world, you had to create it yourself, using your brain, some paper, pencils, dice, and a few rule…
I was in love with her. I could feel it, deep in the soft, chewy caramel center of my being.
I never wanted to return to the real world. Because the real world sucked.
No matter where you go, there you are.